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Game Demos

This page includes a few demos of games I've created.

Cat-Tastrophy - HubWorld - WebGL - Unity 2020.3_edited.jpg

Shadow War

Project Highlight - Bosses

I liked making the bosses for this game. Each one has its own unique ability to challenge the player. The final boss is my favorite of the ones I made.

New Unity Project 3_7_2022 4_08_13 PM.png

Soul Liberation

Project Highlight - Invisibility mechanic

I really enjoyed making the ability for the player to become invisible for this game. When the player is invisible, they can push their enemies into fire, or run away. The player can only go invisible every few seconds.

Project Summaries

Shadow War

Client: Adrian Earle Date: 5/12/2021

Project Description -
Create a game with a group of four other developers.
Split into roles based on what skills everyone has
and create a finished product.


Issues Encounter -
As the only one on the team who knew how to code or animate
I had a very heavy work load to do in a small amount of
time.


Solution -
In order to deal with the work load I managed my
time well and found ways to get things done efficiently.


Skills -
This project tested my skills using the Unity gaming engine, my
time managment skills and my problem solving skills. It was also
one of the first games that I took part of making with a team.

Soul Liberation

Client: Game Design Club Date: 10/16/2021

Project Description -
The goal of this project was to create a game of a game jam
with the them of invisible.


Issues Encountered -
I did not encounter any issues while making this game. The only
challenge was since it was for a game jam it needed to be completed
within 48 hours.


Solution -
To complete the game in the alloted time, I scaled down the scope
of the game and managed my time well.


Skills -
This project used my skills in Unity game engine, time managment
and game design

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